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61. Clemancy act - in Crime and Punishment [original thread]
If the empires decided to introduce a clemency act in relation to low security systems that: Reduced the current security status loss for attacking ships but Increased the current security status loss for attacking pods. Would it help to enc...
- by Pelador Rova - at 2011.11.18 07:28:00
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62. Adjust sec hit for lowsec and highsec gcc - in Player Features and Ideas Discussion [original thread]
Can you explain your reasoning why? Why does my crime lessen based on where I am, when its still in empire space and subject to the same law? Judge: "Oh you beat the small child senseless with a spade on top of a desolate hill far away from the ...
- by Pelador Rova - at 2011.11.18 07:13:00
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63. Goonswarm taking candy from babies via a legitimate looking website. - in Crime and Punishment [original thread]
Crias Taylor wrote: CCP will never own my posting. It's a national treasure. Pity it's an international player base then isn't it? ;)
- by Pelador Rova - at 2011.11.18 06:20:00
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64. Noob Training....Avoid The Cliff.. - in Player Features and Ideas Discussion [original thread]
Eve is a social game, thus segragating people is counter productive. Breaking immersion is counter productive. Starting again after flight school, could be soul destroying especilly if all the effort is lost. Why penalise someone who want to st...
- by Pelador Rova - at 2011.11.18 06:16:00
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65. Alliance Superstation - in Player Features and Ideas Discussion [original thread]
Tears could fill lakes with the death of these things. For fun: CEO takes a phone call following a recent investment.
- by Pelador Rova - at 2011.11.18 05:40:00
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66. Cargo go go go go - in Player Features and Ideas Discussion [original thread]
The recent changes in the patches to the current ships cargo window remaining open when docking status changes was really helpful. *thumbs up* However, I'm still finding there are a number of situations where a quick access to the current ships c...
- by Pelador Rova - at 2011.11.18 05:03:00
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67. Location Bookmarks - Favourites Tab - in Player Features and Ideas Discussion [original thread]
If I think I read this right, the idea is to have a specific folder that you can place bookmarks into that when right clicking in any space environment will allow you to access its contents, as opposed to bookmarks and their folders being accessed...
- by Pelador Rova - at 2011.11.18 04:52:00
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68. Inflation in EVE - in Player Features and Ideas Discussion [original thread]
If Mining bots were to blame you'd expect to see a inflation problem spread accross the market gradually for the time period that they have been around for. And if they are just Plex generators wouldnt it be a gradual increase again over this same...
- by Pelador Rova - at 2011.11.18 01:47:00
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69. 2 clonejumps but with a catch - in Player Features and Ideas Discussion [original thread]
Warzon3 wrote: With my idea normal use for jumpclones stays the same but in case of 'emergency's' allows you to jump twice but with a penalty. Actually whilst the idea seems sound, this claim is not true. The emergency part is valid. but ...
- by Pelador Rova - at 2011.11.18 00:32:00
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70. Suggested change to Jump clone mechanics - in Player Features and Ideas Discussion [original thread]
Jump once as normal, 24 hour timer starts. Jump again in this 24 hr period, -1 to all stats (psychological instability or something), timer reset to 24 hrs. Can repeat jump up to a point each time adding a further -1 modifier where the maximum n...
- by Pelador Rova - at 2011.11.18 00:03:00
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71. A paradox that allows infinite isk without paying or playing. - in Player Features and Ideas Discussion [original thread]
Whereas interestingly the current price of the accelerator has diminished to 75mil on contracts. And out of the 65 contracts the highest asking price is 225 mil
- by Pelador Rova - at 2011.11.17 23:51:00
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72. Inflation in EVE - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: PLEX prices? Easy misconception. If inflation was in fact a serious problem it would influence prices accross the market. I suspect the increase in Plex prices is due to the popularity of the winter expansion and more pe...
- by Pelador Rova - at 2011.11.17 23:39:00
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73. Ship Crews: The Revenge - in Player Features and Ideas Discussion [original thread]
Cygnet Lythanea wrote: Pelador Rova wrote: And considering you beat down the first suggestion with how you view things should work straight away, rather than an open forum as you indicated why don't you just propose how you view it to work ...
- by Pelador Rova - at 2011.11.17 03:31:00
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74. making miners relevant again - in Crime and Punishment [original thread]
--{{ Live from Jita's Bordello }}-- --{{We interupt this thread to allow the main participants to take part in some unscheduled recreational activities.}}-- --{{Regular discussion will return asap.}}--
- by Pelador Rova - at 2011.11.17 02:24:00
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75. Huff gruff - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: I want my carrier to talk to me like Kate Beckinsale. Hmmm, My better half might get jealous, be a risky one for myself. But I definatley can see the appeal there *checks over shoulder* James Earl Jones? Morgan Freeman? Sa...
- by Pelador Rova - at 2011.11.17 01:54:00
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76. [PROPOSAL] Alliance Decorations - in Player Features and Ideas Discussion [original thread]
Personally not bothered , otherwise, knock yourself out. Isk is likley a better motivator. And any "achievements" likley shadowed by an objective kill board or other relevant stat.
- by Pelador Rova - at 2011.11.17 00:37:00
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77. Remove Wardecs - in Player Features and Ideas Discussion [original thread]
Terminal Insanity wrote: I think wardecs should be completely removed. It only serves as a disadvantage to corps who are unaware of Dec Shield and such mechanics. CCP has stated that being immune to wardecs is allowed, so why not just remove ...
- by Pelador Rova - at 2011.11.17 00:25:00
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78. PLEASE give us more tab slots! 5 isn't even enough for empire! - in Player Features and Ideas Discussion [original thread]
+1, (horizontal scrolling if needed?) (sure your aware you can save and store more tab functions and load them as you need them as a temporary work around, I know this is far from ideal from the conveniance of more tabs, especially in heated ...
- by Pelador Rova - at 2011.11.16 22:43:00
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79. Decloaking Sovereignty Structure - in Player Features and Ideas Discussion [original thread]
Aurora Obscura wrote: Hello, i-¦d like to see some kind of sovereignty structure, that causes cloaking devices to take damage over time (lets say about 1-2 hours of functionality for a cloaking device before shutting down). The problem at the...
- by Pelador Rova - at 2011.11.16 22:19:00
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80. Ship Crews: The Revenge - in Player Features and Ideas Discussion [original thread]
Cygnet Lythanea wrote: Unfortunately my original idea went on to be used in something called Star Trek Online and neither I nor CCP got any credit for that. Bummer. Presumably as it was more fitting to thr game style of STO so it had som...
- by Pelador Rova - at 2011.11.16 20:26:00
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